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Friday, March 15, 2019

Video Games and Violence Essay examples -- classical conditioning, pav

One of the main concerns with note to military force in video games comp ared to new(prenominal) media is the fact that games are immersive, and interactive. They are repetitive, and based on a reward system which is a proven psychological comp angiotensin-converting enzyment of classical conditioning discovered by Ivan Pavlov. This object however has been going on since the days of the comic book in the 50s, and because of the graphic violence portrayed in them, parents blamed them for their childrens bad behavior. It expects that blaming games, and other media in this way is quite a lazy view to take. Subsequently, it is very using game manufacturers as a scapegoat, while ignoring the bigger issue, the somebody who has committed this act of aggression or violence, and other issues that have brought them to this point. Apparently, jibe to a 2001 U.S. Surgeon Generals report, the panic over video game violence is twice as harmful as it misdirects energy that could be utili ze in helping kids with problems, and allows them to fester to the point where they break down, and act start in aggression.A more than appropriate question would be Do violent games inspire the gamer to cause violence? If the game does take for a person commit violence, then are they mature enough to be playing it in the first place? Does this mean though one learns to be violent from playing a violent game, any more than watching a violent film, or listening to an aggressive hip-hop or Rap song, and have a long term way out to make the player violent and aggressive in real life, where they may otherwise have been non-violent. A prison in Missouri seem to think that they do affect the player, as since 2004 they have been the first to take in them from prison privileges. Whether or not this has r... ...ey, n.p. New York Oxford Oxford University Press, 2007., University of Cumbria Library Catalogue, EBSCOhost, viewed 23 declination 2013.Death Race. (2013) DEATH RACE (Vid eo Game). Online. Available from http//en.wikipedia.org/wiki/Death_Race_%281976_game%29. Accessed 21/12/2013.Egenfeldt-Nielsen, S. S., Smith, J. and Tosca, S. (2013) Video Games and Risks, instinct Video Games, Second Edition. New York Routledge, pp 255-277.Springer. (2013) Video games do not make vulnerable teens more violent. Available at http//www. customs duty.com/about+springer/media/springer+select?SGWID=0-11001-6-1433942-0 (Accessed 29/12/2013).Wendy Stogner. (2007) Do Video Games Cause personnel in Children?. Yahoo Voices. Weblog Online 23rd May. Available from http//voices.yahoo.com/do-video-games-cause-violence-children-359143.html?cat=25. Accessed 29/12/2013.

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